I might be the only one that finds this, but I'd be cautiously moving from cover to cover in level 4-1 when out of nowhere a wickedly fast projectile flies at me, killing me instantly on most occasions before I can even see the sight line beam. It feels cheap and unwarranted to be killed like that, to work so hard to get up to that point only to be instantly vaporised without a chance to react. This falls on 2 points: the 40% damage against health from the spillover once shields are down, and the, uhh, "quickscoping" ability of the enemies. I think that either the 40% spillover of the rifle should be ignored when used by an enemy, OR there should be a minimum time that the enemy must "scope" (show the aim beam) and track the player for before they can fire.
Please help. Thanks!
I didn't find the right solution from the Internet.